To do that, you need to head over to The Unreliable and outside the Engine Room. To help you counteract them, you’re allowed to respect your Perk Points and Skill Points in The Outer Worlds. While you’re building your character, mistakes are bound to be made. Found in the Character Creation screen, Aptitude allows you to define your character’s history/background – nothing more. They’re there to help you better define your character in the game. AptitudeĪptitude in The Outer Worlds isn’t as important as Skills, Perks, or Attributes. For a complete list of Flaws in The Outer Worlds, be sure to check out our Flaws Guide. However, do note that you must accept them if playing on the Supernova difficulty. You can always turn them down if you don’t want to be handicapped while playing the game. These are essentially “Negative Attributes”. The source can be Feral Wolves, burn damage, etc. In The Outer Worlds, you’ll receive Flaws after you repeatedly die from the same source. To learn more about Perks, check out our Best Perks Guide. You also receive a Perk Point for every Flaw in the game. As mentioned earlier, you receive a Perk Point after every alternate level up. They offer you a wide variety of effects ranging from increased Science Weapon Damage to lifesteal, increased carrying capacity, etc. Perks in The Outer Worlds are divided into 3 categories. The reason why I’m labeling these Skill Points as special is that each of these adds +10 points to all the Skills under the skill category of your choice. Apart from the Skill Points that you earn by leveling up your character, you also receive 2 special Skill Points at the start of the game. In addition to this, every alternate level provides you with a Perk Point, allowing you to have 15 Perk Points after reaching the Level Cap. It’s always better to choose a set of Skills that you want to play around and continue to invest in them.Įvery time you level up in The Outer Worlds, you receive 10 Skill Points, totaling at 290 Skill Points after you reach Level 30. What this means is that you shouldn’t expect to put points everywhere and create a God-like character. Level Cap in TOW is Level 30, which means that you’ll have a finite number of Skill Points and Perk Points to work with. Therefore, choose the ones that you think you’d want heading into the game. You need to put a little thought into it though since you won’t be able to improve your Attributes later in the game.Īlso, as you might’ve guessed, the starting Skills in The Outer Worlds are determined by Attributes. Since some skills like 2-Handed Melee are affected by more than a single Attribute, you can continue to invest into those Attributes to maximize it. Persuade, Lie, Intimidate, Hack, Science, InspirationĢ-Handed Melee, Lie, Sneak, Medical, Engineering, Determination Handguns, Long Guns, Heavy Weapons, Dodge, Lockpick, Engineering Persuade, Hack, Medical, Science, Determination, Long Guns The following is a list of skills they affect:ġ-Handed Melee, 2-Handed Melee, Heavy Weapons, Intimidate, Inspiration, Blockġ-Handed Melee, Handguns, Block, Sneak, Lockpick, Dodge There are a total of 6 Attributes in The Outer Worlds. Investing a single Attribute Point in a specific Attribute will increase that Attribute’s corresponding Skills by +3. For instance, lowering the Intelligence will unlock the Dumb Dialogue. However, do note that if you lower an Attribute, you’ll have to deal with “negative” effects. You’re free to lower an Attribute and invest that additional Attribute Point somewhere else. By default, each Attribute is set at 6 with 9 being the cap. Therefore, it’s important that we briefly touch these subjects before talking about various builds.ĭuring the Character Creation in The Outer Worlds, you’re provided with 6 Attribute Points. You can always make changes and tweak to see what works best for you.īut before we start, do note that weapons, armor, skills, perks, attributes, and aptitude constitute a build in The Outer World. However, those of you who care about min-max, note that none of these Outer Worlds builds are set in stone. And for you folks, feel free to take any of these character builds as they are and have fun. We understand that not everyone wants to put in a whole lot of effort into building a perfect character. To help you achieve that, we’ve got a few builds for different styles of play that you can use as stepping stones as you work toward your final build. Your playstyle should determine which skills, perks, attributes, and aptitude you should choose when it comes to builds in The Outer Worlds. When creating your character, the first thing that you need to ask yourself is which playstyle you want to go with.
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