The game do what ubisoft did during the last years with open world rpgs, but it does it on a wish version. But mechanics are way to cheap for it to be good. The game have some of the best graphics I've seen, as well as animations. The idea is great but it's application is just way to cheap, as it is for almost all game's mechanics. There is some housing, which can be good, but there is no point in doing it. You've got to few potions to craft, the way those are crafted may be inspired directly from mobile games. sorry, I mean "dark sorcerers" camps to clean in the sole purpose to find a chest with no interest whatsoever. Some "enigmas" you've got to resolve, but again, those are to vastly copy pasted to be interesting. You've got not much to do, mostly caves fillers with only one chest in them and nothing to do to reach the said chest. All the school students won't say a single thing depending on your actions. You've got to limited and hard scripted interactions possibles withing the world. The camera is forced on the direction you're going. You can't look around, can't look under or uper you. The fly may be ok, but the camera lock don't really do it. No bosses in the game has specific encounter mechanics / spells, except the last boss, which is a really weak point. It is exactly the same with side stories, not appealing, except the only one that can be somehow darker than the others, as that side questline allow you to unlock dark arts spells. Things happens because they need to happens, not because there is a strong story design. They're naives, silly and pathetics at best. The few characters you'll meet don't have any personnality aswell. The bad guys are just randomly bad, and the good guys are randomly good. The game evolve during an entire year, but almost nothing change on a year, may it be the others characters, or even the MC. As said, characters are all nice, and no matter what you decide to do, this has 0 impact on them / their behaviour. You'll have hard time noticing any difference between any house you'll pick, as there is none. The overall writting for this game is pretty poor.Ĭharacters are lame at best, they're all nice. Locations are almost all instant discovered. You don't have to find weakness, those are directly explained to you once you encounter that enemy. May those be locations, spells, enemies, etc. There is no adventure in the game as everything is spoiled by the game itself. The world is ridden with to many collectibles you don't have to look for, you just have to walk for. You can't combo based on your skill, enemies only have a weakness happening once they start one of their 2 skills (most only have 2 different skills they'll use). Enemies aren't challenging, even the last boss, no matter the difficulty level you pick. Fight sounds fun at first, but is not appealing after the first few hours. You have some gameplay mechanics, but those are all way to basics. It's more like a visit than anything else actually. If there are any other changes in this patch, we’ll be sure to update the post.The game is great if you plan to have an amasing journey. With all the definitive edition content from each game, this Trilogy promises dozens of hours of breathtaking exploration, challenging puzzle-solving, and survival combat with Lara as she becomes the Tomb Raider she was destined to become. Follow Lara on her formative journey across the world, starting in Tomb Raider trapped on the shrouded island of Yamatai off the coast of Japan, to the harsh Siberian tundra hiding an immortal secret in Rise of the Tomb Raider, and finally to the mountainous landscape of Peru to uncover a cataclysmic power in Shadow of the Tomb Raider. This collection contains all the definitive edition content from each critically acclaimed prequel title-Tomb Raider: Definitive Edition, Rise of the Tomb Raider: 20 Year Celebration, and Shadow of the Tomb Raider: Definitive Edition. Tomb Raider: Definitive Survivor Trilogy is the complete edition of the award-winning Tomb Raider origin games.
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